@startuml
sprite $hand_lizard [48x48/16] {
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}


!define FA6_HAND_LIZARD(_alias) ENTITY(rectangle,black,hand_lizard,_alias,FA6 HAND_LIZARD)
!define FA6_HAND_LIZARD(_alias, _label) ENTITY(rectangle,black,hand_lizard,_label, _alias,FA6 HAND_LIZARD)
!define FA6_HAND_LIZARD(_alias, _label, _shape) ENTITY(_shape,black,hand_lizard,_label, _alias,FA6 HAND_LIZARD)
!define FA6_HAND_LIZARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_lizard,_label, _alias,FA6 HAND_LIZARD)
skinparam folderBackgroundColor<<FA6 HAND_LIZARD>> White
@enduml